UnityTransport Members
The UnityTransport type exposes the following members.
Methods
Name | Description | |
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Configure |
Configures the event handlers for client connection, disconnection, and message reception.
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Connect |
Initiates a connection to the network.
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Destroy |
Destroys the network transport.
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GetDriver |
Retrieves the network driver associated with the current instance.
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GetIdleTimeout |
Retrieves the idle timeout duration associated with the current instance.
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GetIp |
Retrieves the IP address associated with the current instance.
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GetPort |
Retrieves the network port associated with the current instance.
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GetRealiablePipeline |
Retrieves the reliable network pipeline associated with the current instance.
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Initialize |
Configures the transport with event handlers for client connection, disconnection, and message reception.
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IsConnected |
Checks if the network transport is currently connected.
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OnClientConnected |
Invokes the client connected event with the provided client if the event has subscribers.
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OnClientDisconnected |
Invokes the client disconnected event with the provided client if the event has subscribers.
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OnMessageReceived |
Invokes the message received event with the provided client and data if the event has subscribers.
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Process |
Processes network events.
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Send |
Sends data to the client using the specified delivery mode.
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SetDriver |
Sets the network driver for the current instance.
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SetIdleTimeout |
Sets the idle timeout duration for the current instance.
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SetIp |
Sets the IP address for the current instance.
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SetPort |
Sets the network port for the current instance.
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SetRealiablePipeline |
Sets the reliable network pipeline for the current instance.
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Fields
Name | Description | |
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ConnectStablishTimeout |
How long the system will wait to establish a connection before canceling it (in milliseconds).
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EnableCustomReliable |
Enable custom reliable UDP communication implemented in software.
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MaxConnectAttempts |
How many attempts the system will try to connect before canceling the connection procedure.
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