ScaleNetwork Members
The ScaleNetwork type exposes the following members.
Constructors
Name | Description | |
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ScaleNetwork()()()() |
Default constructor initializing the ScaleNetwork with all axes enabled.
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ScaleNetwork(Boolean, Boolean, Boolean) |
Constructor that allows enabling or disabling synchronization for each axis.
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ScaleNetwork(INetworkElement) |
Constructor that initializes the ScaleNetwork with a network object.
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Methods
Name | Description | |
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ComputeActive |
Computes the active state of the network entity and flags it for update if the scale has changed significantly.
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ComputePassive |
Computes the passive state of the network entity, initializing or updating the scale of the associated game object.
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Extract |
Extracts the scale from the data stream and applies it to the network entity.
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GetPassiveArguments |
Gets the current scale arguments for passive synchronization.
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SynchonizeActive |
Synchronizes the active state by writing the scale to the data stream.
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SynchonizePassive |
Synchronizes the passive state by updating the scale from the data.
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