RotationNetwork Methods
The RotationNetwork type exposes the following members.
Methods
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ComputeActive |
Computes the active state of the rotation, determining if the rotation has changed significantly.
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ComputePassive |
Computes the passive state of the rotation, applying interpolated or direct rotation to the GameObject.
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Extract |
Extracts the rotation data from the reader stream and applies it to the object.
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GetPassiveArguments |
Gets the current rotation arguments for passive synchronization.
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SynchonizeActive |
Synchronizes the active state by writing the rotation data to the writer stream.
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SynchonizePassive |
Synchronizes the passive state with the received rotation data.
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