com.onlineobject.objectnet Namespace

RotationNetwork Methods

The RotationNetwork type exposes the following members.

Methods


  Name Description
Public method ComputeActive
Computes the active state of the rotation, determining if the rotation has changed significantly.
Public method ComputePassive
Computes the passive state of the rotation, applying interpolated or direct rotation to the GameObject.
Public method Extract
Extracts the rotation data from the reader stream and applies it to the object.
Public method GetPassiveArguments
Gets the current rotation arguments for passive synchronization.
Public method SynchonizeActive
Synchronizes the active state by writing the rotation data to the writer stream.
Public method SynchonizePassive
Synchronizes the passive state with the received rotation data.