NetworkScriptsReference Methods
The NetworkScriptsReference type exposes the following members.
Methods
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Collect |
Collects and categorizes scripts attached to the GameObject for network management.
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CollectAll |
Collects all MonoBehaviour scripts attached to the GameObject.
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DisableComponents |
Disables all player scripts that are not set to be delayed.
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DisableInputComponents |
Disables all input-related player scripts that are not set to be delayed.
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EnableComponents |
Enables all player scripts that were previously enabled.
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EnableInputComponents |
Enables all input-related player scripts that were previously enabled.
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GetPlayer |
Gets the player interface reference.
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IgnoreType(Type) |
Adds a script type to the global ignore list.
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IgnoreType(MonoBehaviour) |
Adds a MonoBehaviour's type to the global ignore list.
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InitalizeNetworkVariables |
Initializes network variables for synchronization.
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IsIgnoreType(Type) |
Checks if a script type is in the global ignore list.
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IsIgnoreType(MonoBehaviour) |
Checks if a MonoBehaviour's type is in the global ignore list.
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RegisterIgnored |
Registers a script type to be ignored by this instance.
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SetPlayer |
Sets the player interface reference.
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