NetworkVariablesPlayerExtended Members
The NetworkVariablesPlayerExtended type exposes the following members.
Methods
| Name | Description | |
|---|---|---|
| 
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                      ActiveAwake | 
                         
   Active Awake is executed when objects on Active mode Awake
    
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| 
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                      ActiveFixedUpdate | 
                         
   Active FixedUpdate is executed every physics frame for Active object
    
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| 
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                      ActiveLateUpdate | 
                         
   Active LateUpdate is executed every frame after Update for Active object
    
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| 
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                      ActiveStart | 
                         
   Active Start is executed when objects on Active mode Start
    
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| 
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                      ActiveUpdate | 
                         
   Active Update is executed every frame for Active object
    
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| 
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                      OnNetworkStarted | 
                         
   This event is called when Network features starts
  
   Note : This event is controlled internally by framework and ensure that
          network is up and running
    
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| 
                         | 
                      PassiveAwake | 
                         
   Active Awake is executed when objects on Passive mode Awake
    
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| 
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                      PassiveFixedUpdate | 
                         
   Passive FixedUpdate is executed every physics frame for Passive object
    
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| 
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                      PassiveLateUpdate | 
                         
   Passive LateUpdate is executed every frame after Update for Passive object
    
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| 
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                      PassiveStart | 
                         
   Passive Start is executed when objects on Passive mode Start
    
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| 
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                      PassiveUpdate | 
                         
   Passive Update is executed every frame for Passive object
    
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| 
                         | 
                      Start | |
| 
                         | 
                      Update | 

