INetworkContainer Members
The INetworkContainer type exposes the following members.
Methods
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GetElement(GameObject) |
Retrieves the network element associated with a GameObject.
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GetElement(Int32) |
Retrieves the network element associated with a network ID.
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GetElement(UInt16) |
Retrieves the network element associated with a player ID.
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GetElements |
Retrieves all registered network elements.
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HasEvent |
Checks if an event with the specified event code exists.
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InvokeEvent |
Invokes an event with the specified event code, passing in a data stream.
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IsRegistered(INetworkElement) |
Checks if a network element is registered with the container.
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IsRegistered(GameObject) |
Checks if a GameObject is associated with a registered network element.
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IsRegistered(Int32) |
Checks if a network ID is associated with a registered network element.
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IsRegistered(UInt16) |
Checks if a player ID is associated with a registered network element.
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Register |
Registers a network element with the container.
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RegisterEventsManager |
Registers an events manager with the network container.
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UnRegister(INetworkElement) |
Unregisters a network element from the container.
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UnRegister(Int32) |
Unregisters a network element using its network ID.
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UnRegisterEventsManager |
Unregisters an events manager from the network container.
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UpdateNetworkId |
Updates the network ID for the container, optionally incrementally.
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