AnimationNetwork Members
The AnimationNetwork type exposes the following members.
Constructors
Name | Description | |
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AnimationNetwork()()()() |
Default constructor for the AnimationNetwork.
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AnimationNetwork(INetworkElement) |
Constructor for the AnimationNetwork with a specified network object.
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Methods
Name | Description | |
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ComputeActive |
Computes and updates the active state of the AnimationNetwork.
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ComputePassive |
Computes the passive state of the animation, initializing the animator if necessary,
and synchronizing animation states based on the current synchronization type.
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Extract |
Extracts and updates the animation data from a data stream.
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getAnimator |
Gets the Animator component associated with this AnimationNetwork.
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GetPassiveArguments |
Retrieves the current animation data for passive synchronization.
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SetDefaultStatus |
Sets the default status for the AnimationNetwork.
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SetLayerCount |
Sets the number of layers in the Animator.
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SetSyncronizationMode |
Sets the synchronization mode for the AnimationNetwork.
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SynchonizeActive |
Synchronizes the active state of the animation by writing the current animation data to a data stream.
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SynchonizePassive |
Synchronizes the passive state of the animation by updating the animation data based on the received packet.
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