Network Variables
ObjectNet provides the facility to keep variables synchronized over the network.
Those variables are automatically synchronized over the network from Active to Passive instances.
To implement Network Variables, the script must be inherited from NetworkBehaviour, and can be used in two ways.
- By NetworkPrefabs ( see Script Variables )
- By Code ( see Coding Network Variables )
Network variables can synchronize the following types:
int
uint
long
ulong
short
ushort
float
double
byte
byte[]
string
char
char[]
Vector3
Color
bool