On ObjectNet the network objects can assume two statuses, Passive and Active.


  • Active

Active objects are the object instances where logic and scripts are executed.

For players, each player will have his player prefab as active on his instance, on the other hand, all other objects will be active only on the server or player host.


  • Passive

Passive objects is the object instance spawned by the server on each client instance.

Os game clients the unique object on Active mode is the local player prefab object.