Movement Interpolation
Always when remote object position was received, the new received position became the current object position this may cause some teleportation or jittering on objects.
ObjectNet provide the facility to smoothly move objects during network movement to avoid jittering or flicker on game objects.
To enable internal latency measure you need to enable "Movement Interpolation" on NetworkPrefab.
Note: ObjectNet will always work to mitigate and reduce flicker and jittering, nonetheless, depending of the latency or packets lost you may experiment certain issues.