NetworkManager is the main controller of ObjectNet and he is responsible to control and manage the main aspects of the multiplayer system.



NetworkManager is the final layer of ObjectNet core system, and he is responsible for handling all elements of your multiplayer game.


On NetworkManager you can define or configure all aspects of your multiplayer. On the NetworkManager editor, you can configure the following properties.


    • Network Database
    • Network Transport
    • Server Mode
    • Connections
    • Connection Parameters
    • Send Configurations
    • Delivery Mode
    • Network Prefabs
    • Enable Login
    • Enable Encryption
    • Network Clock
    • Latency Tolerance
    • Movement Prediction
    • Remote Controls
    • Measure Latency
    • Player Prefab