Latency Tolerance
ObjectNet provides an embedded Movement Prediction system to predict object movement and mitigate latency.
Movement Prediction uses those values to calculate the predicted position of an object over the network. In this configuration you have two options :
- Good Latency
- Good latency is the latency between 0ms and the selected value, this latency is considered a good value for players playing your game.
- Acceptable Latency
- Acceptable latency starts on the end of good latency up to the selected value, and movement prediction will predict in a different way if latency is on the acceptable bounds.
If values exceed the acceptable value the movement prediction will use his extrapolated prediction without affecting game-play.