First, we need to define the working mode, ObjectNet can work with many modes, but in this example, we going to set it up as "Embedded".



Some games provide the option to the player to start as a Server or Client, ObjectNet also provides this facility, to know more read the Server Mode section.

ObjectNet also provides ready-to-use examples where you can interact with users to select this option in the game and check the examples scene section Example Scenes.


For now, let's finish your configuration by following the Step 8 - Compiling Server.