Now we need to define where your player will be spawned, we can do this by setting "Spawn Position" on NetworkManager.


       


But first we going to put a terrain to step over.


       


Now we have a terrain on our scene.


       


Let's to add another GameObject to work as spawn point reference.


       


Name it as "SpawnPosition" but you can choose any name.


       


Place it at center of terrain over the terrain ( not under ).


       


Now drag "SpawnPosition" object to "Position to Spawn" field.


       


Position to Spawn shall use the transform of "SpawnPosition" object.