NetworkDatabase is the structure responsible for storing all NetworkPrefabs and NetworkEvents databases into a unique internal database. Each NetworkManager and NetworkEventsManager can target just one database per game.


The selected database appears on the top of NetworkManager object.



To modify the current Database you shall click on the eye icon close to the "Click to modify" message.


A new "Network Database" window shall appear.



On this window, you can :

    • Create a new Database
    • Delete an existing Database
    • Change selected database