ObjectNet allows to manually animate objects instead using auto animation provided by Network Prefab ( see Synchronization Options ).


To animate objects using ObjectNet API you need to use the following code.



       this.Animation.Play("clipName");



This method will play animation locally and send animation event over network to be played on network instances


Important: This method is available only to classes inherited from NetworkBehaviour.


Note: You can do the same or create a custom synchronization by using your own event.