Manual Animation
ObjectNet allows to manually animate objects instead using auto animation provided by Network Prefab ( see Synchronization Options ).
To animate objects using ObjectNet API you need to use the following code.
this.Animation.Play("clipName");
This method will play animation locally and send animation event over network to be played on network instances
Important: This method is available only to classes inherited from NetworkBehaviour.
Note: You can do the same or create a custom synchronization by using your own event.