Custom Network ID
ObjectNet provides a facility to identify a spawned player with a unique state-full ID.
This is pretty useful if you wish to reuse a player session in case of any disconnection. Associated a unique ID to the player allows bringing the player back when a player is reconnected at the same match.
This option can be enabled by checking the "Custom Network ID" option.
This ID shall originate from a state full source such as a Database, PlayFab, Steam, or any other.