ObjectNet provides a facility to identify a spawned player with a unique state-full ID.


This is pretty useful if you wish to reuse a player session in case of any disconnection. Associated a unique ID to the player allows bringing the player back when a player is reconnected at the same match.


This option can be enabled by checking the "Custom Network ID"  option.



This ID shall originate from a state full source such as a Database, PlayFab, Steam, or any other.