Child Objects
Network Prefabs can be composed of many objects, always when the root game object has child objects.
ObjectNet provides the facility to disable some child objects when NetworkPrefab is running in passive mode.
Child Objects can be child objects by clicking on the script's icon.
A list of all child objects will appear, and you can enable/disable any object.
By flagging the check box you can enable objects on passive instances.
In case any child needs to be executed before being disabled ( if some data was collected in OnAwake on OnStart methods attached to this object ) you shall keep the checkbox unchecked and use the slider to tell to ObjectNet to disable only after a certain amount of time.