Reliable Message
ObjectNet can deliver messages in a reliable way, this means that the Transport Layer will ensure that the message arrives on the network peer.
Normally, this message is sent over a TCP network nonetheless, this may depend on transport layer implementation and can use another protocol such as reliable UDP to ensure delivery.
This method is commonly used for punctual events that will not be sent twice, for example :
- Player is death
- Player was spawned
- Object was picked
- Etc...
For messages and events that will be repeated all the time, we suggest using the Unreliable method.