Network Prefabs is a structure used to keep objects synchronized over a network.


Question: But, what is "Network Prefab" by definition?


Answer: Network Prefab is any prefab object that the system will detect its creation or destroy and will keep synchronized on all instances of the same game.


The following drawing illustrates how ObjectNet works to keep Network Prefabs synchronized over the network.




Network Prefabs allow you to keep game objects synchronized without the need to change any script or code from your game. This simple but powerful mechanism allows you to port any game with no or fewer changes into the current source code.