Building Client
Open scene "22 - Authoritative" under examples scene folder.
Ensure that following option if correctly, if not, change it.
- "Embedded" or "Client Only" must be selected. On this example we will select "Embedded".
- "Enable Lobby support" in unchecked
- "Client" or "Manual" connection type shall be flagged
- Now you need to switch you project to the selected platform target, on this case we going to use "Windows, Mac, Linux"
- After finished a "Build" option shall appear
- Build server mode into a separated folder ( It's important separate Game build from Server build )
- No run the compiled game
- The game shall start
- A window shall appear to allow to create or enter into a lobby
- If you wish to list current lobbies, you need to click on "Refresh Lobbies" and then click into join on the selected lobby
- Player must be spawned on scene
- Player will be connected at Server