com.onlineobject.objectnet Namespace

CoreGameEvents Fields

The CoreGameEvents type exposes the following members.

Fields


  Name Description
Public field Static member DummyEvent
Event code used as a marker for the upper limit of core game event codes.
Public field Static member NetworkSpawn
Event code for spawning an object over the network, typically from players to the server.
Public field Static member ObjectCreatedOnClient
Event code indicating that an object has been instantiated on the client and the server should be notified.
Public field Static member ObjectDestroy
Event code for when an object is destroyed on the server and needs to be removed on the client.
Public field Static member ObjectInputUpdate
Event code for player input updates when input handling is enabled.
Public field Static member ObjectInstantiate
Event code for when an object is spawned on the server and needs to be instantiated on the client.
Public field Static member ObjectUpdate
Event code for a basic update, typically used when a NetworkObject is updated.
Public field Static member PlayerIdentified
Event code sent as a response when a client has received its identification from the server.
Public field Static member PlayerIdentify
Event code used to identify a player instance for targeted operations.
Public field Static member PlayerReadyOnClient
Event code indicating that the player is ready on either the server or client.
Public field Static member PlayerRequestClientId
Event code for requesting the server to send the client's ID.
Public field Static member PlayerSpawnedOnServer
Event code to inform the client that the player has been spawned on the server.
Public field Static member SynchronizeTick
Event code for synchronizing the game tick and clock from the server to the players.